2020 and 2021 have (obviously) been difficult years for the creative industries. At a ridiculously rapid pace, we learned how to design, engineer, edit, test, and collaborate on projects from home, all while navigating an unpredictable life at home. As always, we hope everyone’s staying safe and healthy out there.
Making games is particularly challenging. Games are the rare projects where each and every component – the engines, assets, designs, audio, and everything else that makes a game – originate from specialist teams working together to make something much, much bigger. Each team needs unique hardware and tools to get their jobs done. It’s hard to think of a piece of media with more moving pieces. And it sometimes seems like a miracle games get made in the first place, let alone when those teams are suddenly working remotely.
Which is why we were absolutely blown away by all of the incredible games that took home awards at 2021 Game Awards. The games that came out this year included innovative, hilarious, inspiring, experimental, and technically astounding projects that you never would’ve guessed were completed as working conditions completely transformed.
And we’re especially proud to look at all the winners and nominees and see a ton of Parsec for Teams customers in there. We couldn’t be happier to have (hopefully) played a small part in these teams making such fantastic interactive media.
Let’s take a look at games that came from our customers and give a few…
“It Takes Two”, developed by Hazelight Studios, published by EA
Game of the Year, Best Family Game, Best Multiplayer Game
This one’s especially close to our hearts. Hazelight’s title “A Way Out” continues to be a massive hit amongst all the people playing multiplayer games on Parsec, and “It Takes Two” has gotten similar amounts of love from the Parsec community. Both Hazelight and EA have been Parsec customers since close to the very beginning. If you haven’t grabbed a friend to play through this adventure together, go ahead and do it.
“Marvel’s Guardians of the Galaxy”, developed by Eidos Montreal, published by Square Enix
We can’t get enough of how Eidos Montreal captured the uproarious, heartfelt personalities in the Guardians team. Bringing intellectual property as beloved as Marvel to life is a real challenge, and the game absolutely knocked it out of the park. We’ve been lucky enough to partner with both Eidos and Square Enix for quite some time. We can’t wait to see what they put out next.
“Kena: Bridge of Spirits”, developed and published by Ember Labs
Best Indie Game
A bunch of us on Parsec staff have been fans of Ember Labs since they put out the now legendary animation “Terrible Fate”. And so, when Parsec partnered with Tribeca Film Festival to give the public a demonstration of “Kena”, we were pretty excited. Ember built a gorgeous world to interact with – and a lot of people got to experience it for the first time through a Parsec demo.
There were many, many more Parsec for Teams customers represented at The Game Awards. Congrats to Ubisoft, Sega, Deck Nine, Bethesda Softworks, and all the other winners and nominees.
If you’re making games, we truly believe Parsec can be a huge help in keeping your team on track and working from anywhere in the same fidelity they’ve come to expect at the studio. Maybe you’re building the next GOTY? We can help. Drop us a line.
2020 and 2021 have (obviously) been difficult years for the creative industries. At a ridiculously rapid pace, we learned how to design, engineer, ...
All over the world, creatives are relying on Parsec and Parsec for Teams to keep creative work on track as we adjust to remote-first...
All over the world, creative organizations are relying on Parsec for Teams to keep media, entertainment, and, of course, games on track during the ...