Parsec

Changelog

last updated 3 days ago
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This changelog is the comprehensive history of Parsec's product changes. Some of the features listed have been deprecated or were changed in later updates. We thought, rather than changing old posts, it would be fun for everyone to see the whole history of the product's development. For a perspective on Parsec's product and our product philosophy, we wrote a blog post in December 2017 about the early history of the Parsec Game Streaming software.

January 8, 2025150-97c

150-97c will rollout over the next 20 days

NEW

  • [Windows/macOS/Linux client] New setting for Warp/Teams “Automatically Open Additional Screens”. When enabled, the client will automatically open all available host displays, up to a maximum of 3 displays.
  • [Windows host/client] New experimental setting for USB passthrough. Only Yubikey 5 series, excluding the BIO key, is supported for USB passthrough today. Requires Windows client connected to Windows host and virtual USB (vUSB) driver v0.3.10.0 installed on the host. This setting is not accessible through our “New UI” yet.
  • [Linux client] FFMPEG 7 is now supported.

IMPROVEMENTS

  • [All] Ability to dismiss maintenance message (Not persistent).

BUGFIXES

  • [All] Fixed Read More button not working (150-97b bugfix only).
  • [Windows] Fixed link to Yubikey article.
  • [Windows client] Fixed bug with longer Yubikey USB Paths.
  • [Windows client] Fixed bug with certain scales.
  • [Windows host] Fixed bug where host display arrangement would not be remembered when using Privacy Mode.
  • [Windows/macOS/Linux client] Fixed a bug where the client window position would not be remembered if the Parsec window was in fullscreen mode.
  • [Windows host] Fixed bug where the Parsec Virtual Display Driver (VDD) version was listed incorrectly.
  • [Windows/macOS host] Fixed bug where Parsec registered the wrong UPnP port if the user manually changed the host start port without restarting Parsec.

October 30, 2024150-96a

150-96 rollout complete

NEW

  • [Windows/macOS host] Support for up to 7680 x 4320 resolution monitors when using H265. High resolutions require very modern GPU hardware on both client and host (Latest generation NVIDIA/AMD/Intel/Mac hardware), as well as sufficient network bandwidth. On macOS an additional experimental option called "Above 4k Resolution Support" must be enabled. Windows will automatically support the new higher resolutions.
  • [Windows client] A new experimental zero-copy decoder setting has been added, which will improve latency and performance when the client is using DirectX 11 and connecting to hosts whose monitors have very high resolutions.
  • [Windows] Free and Warp users now get experimental support for our new web-based user interface that includes a light/dark mode.
  • [macOS client] Parsec now requests input monitoring permissions so that it can pass all keyboard keys to the host.

IMPROVEMENTS

  • [macOS/Android/Linux client] Added support for additional Xbox gamepads on non-Windows platforms.
  • [Windows] Parsec now automatically updates its recovery version (SKEL).
  • [macOS host] Added more mac hardware-friendly resolutions to macOS virtual displays, and set the virtual displays to appear as high-resolution Retina displays.
  • [Linux client] Improved decode performance with AMD hardware when using FFMPEG hardware decode.
  • [Windows] Shows a warning when the Windows Parsec loader version is too old to recieve future automatic update.

BUGFIXES

  • [Windows Free/Warp] Fixed issue where the banner inviting you to try the New UI was not displayed.
  • [macOS client] Fixed issue with permissions causing slow app.
  • [Linux] Fixed issue for where certain older versions would not boot.
  • [Windows host] Fixed issue where Parsec audio would stop working until the app was restarted if the audio device it was currently capturing broke or disconnected.
  • [macOS client] Fixed issue where immersive mode would not activate if Karabiner Elements was not active.
  • [Windows/macOS host] Fixed a bug where host logs were missing from the Parsec console.
  • [Windows client] Fixed issue where the PrintScreen key was not transmitted.
  • [macOS client] Fixed app crash when macOS was idle or sleeping.
  • [Windows] Fixed reliability of IPC between host and client process.
  • [Windows] Fixed regressions introduced with 150-95 for Virtual Wacom tablet and Enhanced Pen.
  • [Windows] Fixed an issue with the MFT software encoder failing at certain resolutions, causing a failure to encode or a visually corrupted connection.
  • [macOS host] Fixed sticky shift key when connecting to the macOS login screen.
  • [Linux client] Fixed full-screen behavior in certain distros.
  • [Linux client] Fixed X and Y controller buttons being reversed by default.
  • [Windows] Fixed an uncommon crash / assert when Parsec is running on slow hardware or on a virtual machine.

September 5, 2024v2024-09-05.0

IMPROVEMENTS

  • [Teams] Host Visibility expanded — Do you have hosts in separate groups that need to connect to eachother? Admins can now show/hide computers from one group to members of another group, so that even more computers are easily discoverable from within the native app. Again, for team computers to appear, they must either be assigned directly to the connected group or to individuals within that connected group. See our support article to learn more.