Parsec

Changelog

last updated more than a month ago
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This changelog is the comprehensive history of Parsec's product changes. Some of the features listed have been deprecated or were changed in later updates. We thought, rather than changing old posts, it would be fun for everyone to see the whole history of the product's development. For a perspective on Parsec's product and our product philosophy, we wrote a blog post in December 2017 about the early history of the Parsec Game Streaming software.

September 5, 2024v2024-09-05.0

IMPROVEMENTS

  • [Teams] Host Visibility expanded — Do you have hosts in separate groups that need to connect to eachother? Admins can now show/hide computers from one group to members of another group, so that even more computers are easily discoverable from within the native app. Again, for team computers to appear, they must either be assigned directly to the connected group or to individuals within that connected group. See our support article to learn more.

July 25, 2024150-95e

150-95e will rollout over the next 7 days

BUGFIXES

  • [ALL] Fix Me Initial Polling on 400
  • [Windows/macOS host] Host/Client network start port was not applied.
  • [Windows/macOS host] Fixed an issue where app configuration such as custom websocket would fail to retry fetching if the host started without an internet connection.
  • [macOS] Fixed a crash in the websocket.
  • [Windows] Fixed an issue where the Print Screen button was not working via Parsec.
  • [Windows] Fix when the new non elevated client process loses connection with the host process.

July 9, 2024150-95-a

150-95a will rollout over the next 14 days

NEW

  • [All] AES-256 encryption is automatically used for connections when both client and host are running build 150-95. If they are not, our existing AES-128 encryption is used.
  • [Windows] The Parsec app now spawns two parsecd.exe processes, one for the host functionality and one for the client functionality. The client parsecd.exe process now runs with user permissions to improve system security and makes way for our new web-based user experience that will be available for Windows at a later date.

IMPROVEMENTS

  • [All] Immersive mode is now controllable via the overlay when connected to your host.
  • [All] We have simplified the audio codec selection process, so now you only need to select the audio codec (uncompressed Opus / uncompressed RAW) from the client side.
  • [Windows/macOS client] Various mouse cursor sizing and sharpness improvements.

BUGFIXES

  • [Windows host] The Parsec app will now be visible when connecting to a host via RDP.
  • [Windows host] Fixed an issue where the Parsec app would connect you to a black display at the login screen when a virtual machine has a software display adapter connected to support an out-of-band management console for your hypervisor.
  • [All] Fixed a memory leak when using Parsec in combination with a proxy.
  • [macOS client] Disable new experimental UI for macOS versions below 11.0
  • [All] Fixed bug where hardware decoders supporting H.265 would not be used if they do not support H.264 also.
  • [All] Fixed bug where Ignore Hotkey option was ignored by the Parsec app.
  • [Windows/macOS host 150-95A] Fixed bug in 150-95 where the host would not fetch app rules for the first 30 minutes if the app started before the host had an internet connection.
  • [Windows 150-95A] Fixed bug in 150-95 where the Virtual Wacom Tablet pen inputs/buttons would not behave as expected.