Trusted by studios and publishers around the world
Pixel perfect remote gameplay
Parsec’s low-latency, high framerate, responsive technology gives remote testers as accurate an impression as possible. Plus, by going remote, QA teams can schedule more tests, more frequently.
Learn how Parsec powers playtesting and research
Secure, scheduled testing sessions
Parsec’s Guest Access feature lets you schedule testing sessions in advance, easily facilitating large scale demos. Tap a unique link and you’re connected through a peer-to-peer, encrypted connection.
Ubisoft takes remote demos forward
Parsec for Teams includes a suite of features tailor made for remote game testing:
- Secure guest access
All traffic is encrypted, and never touches our servers. Guest players are *actually* connected to your studio’s hardware, and can only see and interact with what you want them to see.
- Seamless observation
Multiple people can connect to the same computer at the same time. That means a member of your team can be in a guest session to watch and guide a player through your game.
- Precise gamepad control
With near zero input lag, Parsec gives players accurate, full fidelity control over games, whether on a controller or through a keyboard and mouse.
- Automated play sessions
Parsec customers on an Enterprise plan can leverage the Parsec for Teams API to take full control of the invitation process. Make your own invites, customize your messaging, and set-up computers with simple scripts.
- Easy scheduling
Create and send an invite, assign a player to a specific computer, and manage sessions in real-time right from the Parsec for Teams admin panel. It’s your control center for tests and QA.
- Granular admin roles
Let the right folks manage guest connections. A Guest Access Manager role lets you assign someone from the right team without breaking other workflows.