ParsecPreRenderCallback

typedef bool(* ParsecPreRenderCallback) (void *opaque)

Fired synchronously just before a new host video frame is rendered.

Passed to the ClientRenderFrame family of functions, i.e. ParsecClientGLRenderFrame. IMPORTANT: Parsec SDK functions may not be called within this callback, doing so will result in a deadlock on the calling thread.

Parameters

NameDescription
opaqueUser supplied context passed to the ClientRenderFrame function.
Parsec SDK on GitHubDiscuss on Discord