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Case Study

Paradox Interactive’s Grandest Remote LAN

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Summary

The Challenge

Evaluating Criteria

  • Ease of Use: Players needed software that didn’t get in the way of gameplay, so that teams could feel like they were in the same room. Parsec was virtually invisible once it was set-up & running.
  • Latency and Graphic Quality: An uninformed viewer would have no idea that the teams weren’t playing together in the same room. Parsec’s sharp picture and zero’d out latency made that possible.
  • Team Management: Once the game was installed, Paradox needed an easy way to unify teams together on single machines. Parsec’s Guest Access feature made that consolidation a breeze.
  • Spectatorship: Paradox brought some of the best Europa players to commentate on matches throughout the weekend. Parsec made it easy for fans to jump from match to match.

The Solution

The Result

  • 5,200+
    total live views
  • 20
    teams participating
  • 60
    players across multiple continents
  • 759,000+
    views across platforms

Grander Things to Come

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