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Case Study

MEGAMIGS takes conferences online

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Introduction

The Challenge

Evaluating Criteria

  • Latency
    Silky smooth, 60FPS game streams were accessible anywhere in North America.
  • Precise, Flexible Controls
    With diverse support for gamepads and keyboard & mouse, along with perfect absolute/relative mouse handling, Parsec could handle just about any game at MEGAMIGS.
  • Ease of Use
    Once set-up, jumping into a game was as simple as sharing a link or sending an invite. And exhibitors could manage gameplay sessions on their own.
  • Queue Management
    One of the more complicated aspects of an online exhibition is managing online ‘lines’. Using Parsec’s Guest Access feature, exhibitors could schedule demos in dedicated time slots.

The Solution

The Results

  • 1,280+
    attendees around the world
  • 80
    game exhibitors, spanning indie and AAA
  • 100+
    Parsec-driven demos given over two days
  • 25,000,000
    estimated media impressions

A MEGA Success!

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