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Case Study

Indie gaming studio Blinkmoon created a completely cloud-based workplace with Parsec

From an end-user standpoint, Parsec is really intuitive and easy to use. The artists can just log in and start working with the softwares they are familiar with. And as an administrator, it’s easy to deploy machines and manage groups.

-Mike Wuetherick, CTO, Blinkmoon

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Parsec makes it very easy for us to share the same screen and rotate an object in real-time, show the layers, and explain to our colleagues what we’re trying to do. Getting that real-time, over the shoulder feedback is what makes Parsec invaluable.

-Hugh Behroozy, CEO, Blinkmoon

How Blinkmoon embraced their forward-thinking 100% remote business model

Building games in the cloud requires creative solutions

Cutting costs in the cloud

Diverse viewpoints lead to a stronger end product

Looking forward

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