Parsec

Changelog

last updated more than a week ago
Add RSS Feed

This changelog is the comprehensive history of Parsec's product changes. Some of the features listed have been deprecated or were changed in later updates. We thought, rather than changing old posts, it would be fun for everyone to see the whole history of the product's development. For a perspective on Parsec's product and our product philosophy, we wrote a blog post in December 2017 about the early history of the Parsec Game Streaming software.

October 30, 2024150-96a

150-96 will rollout over the next 40 days

NEW

  • [Windows/macOS host] Support for up to 7680 x 4320 resolution monitors when using H265. High resolutions require very modern GPU hardware on both client and host (Latest generation NVIDIA/AMD/Intel/Mac hardware), as well as sufficient network bandwidth. On macOS an additional experimental option called "Above 4k Resolution Support" must be enabled. Windows will automatically support the new higher resolutions.
  • [Windows client] A new experimental zero-copy decoder setting has been added, which will improve latency and performance when the client is using DirectX 11 and connecting to hosts whose monitors have very high resolutions.
  • [Windows] Free and Warp users now get experimental support for our new web-based user interface that includes a light/dark mode.
  • [macOS client] Parsec now requests input monitoring permissions so that it can pass all keyboard keys to the host.

IMPROVEMENTS

  • [macOS/Android/Linux client] Added support for additional Xbox gamepads on non-Windows platforms.
  • [Windows] Parsec now automatically updates its recovery version (SKEL).
  • [macOS host] Added more mac hardware-friendly resolutions to macOS virtual displays, and set the virtual displays to appear as high-resolution Retina displays.
  • [Linux client] Improved decode performance with AMD hardware when using FFMPEG hardware decode.
  • [Windows] Shows a warning when the Windows Parsec loader version is too old to recieve future automatic update.

BUGFIXES

  • [Windows Free/Warp] Fixed issue where the banner inviting you to try the New UI was not displayed.
  • [macOS client] Fixed issue with permissions causing slow app.
  • [Linux] Fixed issue for where certain older versions would not boot.
  • [Windows host] Fixed issue where Parsec audio would stop working until the app was restarted if the audio device it was currently capturing broke or disconnected.
  • [macOS client] Fixed issue where immersive mode would not activate if Karabiner Elements was not active.
  • [Windows/macOS host] Fixed a bug where host logs were missing from the Parsec console.
  • [Windows client] Fixed issue where the PrintScreen key was not transmitted.
  • [macOS client] Fixed app crash when macOS was idle or sleeping.
  • [Windows] Fixed reliability of IPC between host and client process.
  • [Windows] Fixed regressions introduced with 150-95 for Virtual Wacom tablet and Enhanced Pen.
  • [Windows] Fixed an issue with the MFT software encoder failing at certain resolutions, causing a failure to encode or a visually corrupted connection.
  • [macOS host] Fixed sticky shift key when connecting to the macOS login screen.
  • [Linux client] Fixed full-screen behavior in certain distros.
  • [Linux client] Fixed X and Y controller buttons being reversed by default.
  • [Windows] Fixed an uncommon crash / assert when Parsec is running on slow hardware or on a virtual machine.

September 5, 2024v2024-09-05.0

IMPROVEMENTS

  • [Teams] Host Visibility expanded — Do you have hosts in separate groups that need to connect to eachother? Admins can now show/hide computers from one group to members of another group, so that even more computers are easily discoverable from within the native app. Again, for team computers to appear, they must either be assigned directly to the connected group or to individuals within that connected group. See our support article to learn more.

July 25, 2024150-95e

150-95e rollout complete

BUGFIXES

  • [ALL] Fix Me Initial Polling on 400
  • [Windows/macOS host] Host/Client network start port was not applied.
  • [Windows/macOS host] Fixed an issue where app configuration such as custom websocket would fail to retry fetching if the host started without an internet connection.
  • [macOS] Fixed a crash in the websocket.
  • [Windows] Fixed an issue where the Print Screen button was not working via Parsec.
  • [Windows] Fix when the new non elevated client process loses connection with the host process.